Total war warhammer mods skill tree

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This poses a problem if you were interested in editing technology trees in such a way that different factions, within the same culture, have a different tree. The technology node set key is sadly, at this point of writing, locked behind the compiled startpos and it is not possible to change it, or assign different keys to different cultures or factions. Technology nodes is where the technology key from the Technologies Table is junctioned to a faction’s technology node set key which defines. The Technology Effects table is where you junction the Technology Key from the Technologies Table with the Effect Key from the Effects table, alongside a scope and a value for the effect. The Technologies table defines the Technology Key used in the other tables, the icon shown in the tech tree and it also contains a unique identifier. Technology Node Sets table junctions a Technology Node Set Key with a Culture or Subculture, this is start possed? Modding technologies is very similar to modding Skills for agents.

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